A downloadable pop-up adventure zine

Buy Now$5.00 USD or more

Adventure and Pop-Up Zine!

This short adventure is a break from dungeon crawling, and focuses on NPCs and mystery-solving. Players should be able to play through it in a short session. 

It's made for the rules-light game DURF, and is easily adaptable to any OSR-ish game. 

PHYSICAL COPIES

Physical copies (includes PDFs) can be acquired here https://thelostbay.gumroad.com/l/theperpetualbroth

Shipping worldwide

BUILD THE POP-UP

The Pop-Up is very simple to assemble, all you need is a ruler, scissors, and glue. Print the Pop-Up elements, cut, glue, fold, and play. Open the zine on the game table and amaze the players!

The Pop-Up inn faces the players, providing a cool a 3D model of the setting. The zine spread contains all the info the DM needs to run the adventure.

STORY

Somewhere in the countryside stands The Perpetual Broth. The inn prides itself on its namesake, a soup that has been cooking for almost twenty years. The soup is constantly topped up with new ingredients, giving it its signature taste. But yesterday evening Julie, the kitchen help, disappeared, and this morning a guest woke up with his skin rose-scented and covered in thorns. Milo the innkeeper asks the adventurers to find out what is going on.

WHAT'S INSIDE?

- Adventure sheet (NPCs, map, micro setting, random tables)

- Pop-Up elements

- Instructions

GET PHYSICAL COPIES HERE

Exalted Funeral

Rook's Press

WHO MADE IT?

Concept & construction IKO, the-lost-bay.itch.io

Text, layout & map Emiel Boven, emielboven.itch.io

Art Bordercholly, bordercholly.com

Editing Cleo Madeleine, @quidtumcicero

Photos & Additional Editing: Laura Elle

Created for the Scissors and Glue TTRPG jam and the DURF Jam, November 2021.


StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(21)
AuthorsIKO, Emiel Boven
Tagsdurf, OSR, pop-up, Tabletop role-playing game

Purchase

Buy Now$5.00 USD or more

In order to download this pop-up adventure zine you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

The_Perpetual_Broth_base_sheet.pdf 1 MB
The_Perpetual_Broth_Pop_up_elements.pdf 4 MB
The_Perpetual_Broth_instructions.pdf 1 MB
The_Perpetual_Broth_IT_Istruzioni.pdf 519 kB
The_Perpetual_Broth_IT.pdf 543 kB
The_Perpetual_Broth_IT_Elementi.pdf 3 MB

Exclusive content

Support this pop-up adventure zine at or above a special price point to receive something exclusive.

Community copies

If you can't afford the zine at its regular price for any reason, feel free to take one of these copies. Every regular price sale contributes more community copies to the pool.

Development log

Comments

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This is a wonderfully executed concept and a phenomenally well-written piece! Should be a stable in many games, as it clearly shows that even a small break at the local tavern can be filled with intrigue, random tables and weird rumours. 


Love it, love the art and love the layout! Oh did I mention the pop-up house? I love it.


Great job.

(+1)

Thanks Philip, sorry for the late response I didn’t get the notification somehow. Exactly let’s make inns and taverns locations of unexpected adventure.

This looks very intriguing, but as I understand it, the players will be able to look at the location descriptions and tables when I place this on the table?
In this case, you probably keep the thing in front of you, so that the players are not able to read everything?

Or you just trust your players not to read the information that would spoil the game? It's not that simple to read stuff upside down anyway.

That's a good point, I might be overthinking this. But then, I have the compulsion to read everything I can, so I might projecting that onto my players.

(+2)

Hi Folks, yeah the text is upside down for players, and the maps are sort of hidden behind the model, on the GM side, but sure, I a player with a good view really wants to read the tables and descriptions they can’t.

Anyway, I’m working on other pop-up adventure modules. 3 to 5 pop-up than can be played separately or would make a mini campaign. I’m going to take this into account.

That's great to hear. I think it is such a nice concept and I also think that there absolutely can be text and maps next to the pop-up, but maybe no "DM-only" stuff? E.g. general room and NPC descriptions can be on the paper, but the DM has a second document containing all the "secret" stuff like hidden items.

You could build the building on a seperate card stock so you can keep the words separate too

(+1)

This is absolutely great.

(+2)

Thank you :)