A downloadable book

You're a tabletop RPG GM, designer, publisher, and you'd like to make your games and adventures more accessible, but you're not sure where to start? Start here!

MAKE ACCESSIBLE TTRPGs is a working set of tools of suggested practices for designing and producing games together for everybody.



The primary audience for this guide is probably Tabletop Roleplaying Game designers, artists, and coordinators of crowdfunding projects, whether they are a one-person shop or they are managing it for or with others. As such, it is broken down into sections that represent roughly common project types, and formats commonly found in developing and crowd funding game projects, from initial steps through delivery. The guide considers both print and digital resources, approaches to make the products, site, and ephemera as accessible as possible, and suggestions for organizing to increase accessibility. 


MAKE ACCESSIBLE TTRPGs is published in collaboration with DISABILITY network

Text is by Will Purves

Zine design by Claire Moore

The Lost Bay Studio 

Updated 23 hours ago
Published 8 days ago
StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(13 total ratings)
AuthorIKO
GenreRole Playing
Tagsaccessibility, tools

Download

Download
Accessibility in Game Design - Single Pages.pdf 314 kB
Download
Accessibility in Game Design-Spreads.pdf 295 kB

Comments

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(+1)

Thank you for making this! I'm working on an updated version of my game, and this is going to be a massive help in making sure it's as accessible as possible. A few people reached out to me and asked for versions of the game that were more accessible for screen readers or people with dyslexia, and it was so nice to be able to provide those for them. Now, hopefully, I can make something better for an even wider audience that helps them know they're valued.

(+1)

Hey Kyle, thanks for reaching out. I’m so glad this is helpful!

(+4)

I realize it's not as severe a disability as others, but as a colorblind person who is unable to play a huge variety of games I would say that nothing should be color-coded. You can use color, but you have to make very sure that color is not the only or even primary way you distinguish between components. (Putting a tiny icon in the corner is not accessible. Making components or documents be identifiable by shape as well as color is.

(+2)

Hey ashe, 100%, that’s very valid. There should be redundancy, so to speak, on how important info is conveyed. Thank you for your comment.